r/limbuscompany•
-Koichi-

UI / Gameplay Mechanic concept: "Enemies" subtab under Theater tab (Images below)

General Discussion

This is how I imagine the "Enemies" tab would be like. It allows for the viewing of enemy information, as well as the option to fight said enemy at no enkephalin cost.

I'm not the best at graphic design, but I did what I could.

This is where one would access said tab

Upon clicking it, one is greeted by different subtabs, each pertaining to certain types of enemies.

In the \"Mob Characters\" subtab, for example, one would have a long visual list of all available enemies of that type.

After clicking on a specific enemy, its info is displayed, as well as the option to fight it for no cost. There is also a slider for the enemy's level, in order to make the fight easier or harder.

Would you guys like to see this implemented? Would you add anything else?

Posted Feb 22, 2026, 5:01 PM UTC

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