Prototyping real use cases is way harder than designing “Happy Path” screens
I’m building prototypes for a fintech product, and I realized something: designing the main flow is easy. Designing real behavior is not. What happens when a user skips a step?
what happens when data is missing?, what happens when they come back after 3 months? My prototypes look great when everything goes right. The second I try to map real-world use cases, my design files explode into duplicates and disconnected screens. I want a way to visually organize use cases, branches, and logic before everything becomes high-fidelity. Some place where wireframes, notes, and flows can live together, so im not guessing how the product should behave.
At the moment, my prototypes show UI but not product thinking.
Posted Feb 23, 2026, 5:53 AM UTC
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