My POV of how the liberation system should work.
The resistance of each planet from the enemy should be how the our difficulties are in the game.
Example: 0.50% or below resistance should be a Very Easy planet to liberate and should only require only between 5-10K Helldivers that would start the liberation bar, and if the planet resistance was at 1.00% then it becomes a Easy planet requiring now 10-15k Helldivers to start liberating and so on and so on if you understand what im getting at.
Now if these planets were being supplied chained by one or two more of planets then they give a etheir a 0.50% or 1.00% buff because they are being supplied by other enemy planets.
And if an enemy was going to attack another planet from each other planet their doing it from, this can be a good idea or not but feel like they should have a debuff of 1.00% for sending most of their forces to attack another planet while leaving theirs somewhat in low defenses, but that’s just me.
Now i basically just see this as simple liberation system that i feel like would make more sense if not better. But again thats just my opinion, That’s all.
Posted Feb 25, 2026, 5:44 AM UTC