Are Alpha Commanders ever going to be fixed? Can they even be fixed?

DISCUSSION

Asking because they've been broken for as long as i can remember. For anyone who doesnt know (because you either always host or always join) currently Alpha Commanders have 2 distinct behaviours:

- if you are a host they will spawn Alpha Warriors and run away or at least keep at medium distance and keep spawning more Alphas when available,

- if you are not the host they will never spawn Alpha Warriors against you and they will charge towards you as if they were vision impaired (dodging them is absurdly easy, as in, you can walk sideways, this isnt the case as a host)

obviously this is just another case of "the world literally revolves around the host" where the closer you are to host the more things work (presumably) properly, same rule as it applies to stealth, throwing knives, fire, gas, especially past rupture strain etc etc

Im honestly wondering, could these things be fixed or is the spagheti code basically built upon this foundation and thus its impossible to fix without reworking half the game? Does Arrowhead even know that this is happening? Do they care?

added the discussion tag because this should be a broader conversation, its impossible to discuss things like balance or difficulty when there are 2 subsets of players who are playing against completely different enemies, we saw it nicely when rupture strain arrived and we will see it again because this has been an issue for years, its still an issue and it will keep being an issue until its adressed and judging by past experience its unlikely AH will fix it

Posted Feb 25, 2026, 11:48 AM UTC

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