CARD STATS FOR WW1 THEMED TCG/BOARDGAME! THOUGHTS?
🃏 Each Unit Card Contains:
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Name The historical or themed unit name. Example: Scharfschützen
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Class The battlefield role of the unit. Examples: Riflemen Sniper Assault Gun Artillery Machine Gun Team Engineers
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Damage How much damage the unit deals if its attack hits.
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Hit Value The dice roll required to hit (using a standard D6). 2+ = Very accurate 3+ = Accurate 4+ = Standard 5+ = Unreliable 6 = Very inaccurate
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Health How much damage the unit can take before being destroyed. When Health reaches 0 → the unit is removed.
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Entrenchment (Defense Bonus) Extra defensive points gained when positioned in the Frontline. Example System: Frontline units gain +2 Entrenchment Backline units gain +0 Entrenchment Entrenchment acts as temporary bonus health that must be removed before Health is damaged. Engineers can increase Entrenchment by building defenses. This keeps trench warfare feeling important without adding complexity.
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Range Determines which enemy rows the unit can attack. Short → Enemy Frontline only Medium → Enemy Frontline or Backline Long → Any enemy unit
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Manpower (Cost) How many points this unit costs to deploy. Example: Riflemen Squad = 100 Sniper Team = 5 Assault Gun = 50 Each player builds an army using a fixed manpower limit (e.g., 1000 total).
Posted Feb 25, 2026, 9:02 PM UTC