Magical Athlete: Paper Mario edition (fan board game concept)
Been playing a lot of Magical Athlete lately (info here if you’re unfamiliar https://boardgamegeek.com/boardgame/454103/magical-athlete), and Paper Mario would be a great themed variant of it.
Here are my concepts for athletes (there are 36 in the original game, so I put 36 here.)
Mario: If he places first in the race, you get a bonus point chip
Peach: May roll to move after she stands up from tripping, but may only move 1-3 spaces. If the result is 4-6, reroll.
Bowser: Cannot be eliminated from the race, but returns to start if he trips
Luigi: If the space he’s on is green, he may move one extra space forward.
Kammy: Gets +1 to her main move while alone in last place, but -1 while alone in first place.
Merlon: May call out a number between 1 and 6 before rolling. If the number is right, he’s moves double. If it isn’t, he trips after moving.
Parakarry: He’s unaffected by any effects of any spaces (Trip, arrows, and stars)
Lady Bow: If she lands on a space occupied by another racer, that racer gets -1 to their next main move.
Jr. Troopa: May skip moving to “charge up.” For his next turn, add +2 to his main move.
Koopa Bros. Other racers must roll a 3 or higher to pass them.
Vivian: May skip moving to hide in the shadows. If she does, she’s unaffected by any other racer’s abilities until her next turn
Flavio: If he’s exactly one space behind another racer, he may “follow” that racer the same number of spaces during their main move
Grubba: Once per race, if he lands on a space occupied by another racer, he may eliminate that racer and gain their ability
Doopliss: Before his race, he gains the ability of any racer not chosen.
Whacka: Place 5 point chips on Whacka’s card. If any racer lands on the same space as Whacka, remove one chip. When all chips are gone, Whacka is eliminated
Grodus: If another racer finishes in first place, add +3 to his main move
Shadow Queen: Anyone who rolls a 1 must pay her 1 point chip or trip
Chet Rippo: For his main move, he may move backwards instead of forwards, gaining one point chip for each space
Tippi: May return any player who occupies her space to Start. If she does, she also returns to Start
Dashell: +1 to his main move for each racer in front of him
Cursya: Any other racer who lands on a space occupied by it has -2 to their next main move.
O’Chunks: May “throw” any racer who occupies his space forward 2 spaces. That racer then trips.
Count Bleck: If he trips, no racer may cross the finish line until he stands back up
Francis: No other racers may occupy the same color space as him. They must move to the space behind it instead
Captain Gills: After 5 turns, he eliminates any racer he passes during his main move
Dimentio: May “mind control” another racer instead of taking a main move, roll to move that racer backwards
Kersti: May choose to eliminate herself in her current race to add +1 to all of a future racer’s main move
Huey: Instead of rolling for his main move, he may warp to the closest space of the same color
Shy Bandit: May steal one point chip from anyone whose space he lands on
Rock Paper Wizard: Challenge an opponent to a game of Rock Paper Scissors. The winner gets +1 to their main move, loser gets -1 to their main move
Olivia: May pay 1 point to avoid tripping
King Olly: Before the race, choose one other racer. If that racer doesn’t finish in first or second place, he gains 3 point chips
Bobby: +1 to main move unless a 1 is rolled, then he is eliminated along with any other racers within one space.
Sombrero Guy: Once per race, he may warp all other racers on the track to the space he’s on for a “canned food par-tay”
Tape: If it lands on a space occupied by another racer, that racer cannot move or stand up for one turn
Posted Feb 25, 2026, 9:04 PM UTC