r/foxholegame•
Lime1028

Faction Locked Runways Solution

Suggestions

Instead of the dumb system devs have implemented where runways are faction locked how about this.

  1. You cannot rebuild the Aircraft Depot unless the associated runway is friendly, or neutral (dead)
  2. If the associated Aircraft Depot is neutral (dead) then the runway begins to decay

With 1, you prevent players from building up air infrastructure without first destroying the runway.

"Well what if people just leave the Depot dead and use the rnmy tunway as is?" That's where 2 comes in. You can't do this, because the runway will decay. The only way to stop it from decaying is to rebuild it. But to rebuild it, if must be neutral (destroyed) or friendl,y, so you can't keep an enemy runway forever.

Both of these rely on simple status checks that should be easy to implement.

Just, IF(runway =/= enemy, DepotIsBuildable = True) kinda stuff.

As far as thw decya time, this can be easily adjusted. Just need to find a middle ground that gives players enough time to rebuild the Depot in the case of a firendlg airfield, but a short enough time that an invading force taking over the airfield can't get a ton of use out of it.

It also does open up the possibility of some interesting decisions for invading forces. Do they destroy the runway to prevent enemy air assets from aiding in the defense or being evacuated out of hex? Or do they leave it up so that they can immediately use it after capture, though only for a short while.

I'd say maybe like 6h is a reasonable decay time.

Enough time for a pushing force to use it to maintain momentum, but not long enough to ensure sustained pressure. Also enough time for players to repair friendly Aircraft Depots on the defense.

Posted Feb 25, 2026, 9:09 PM UTC

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