sprite recoloring with different inputed palettes or color combinations

Hello fellow developers and indie artists! I just published an important update to spriteBINGO, an app I made for quantising sprites in GBStudio and remapping with green sketch, with as many colors as possible, and high fidelity. With respect to the prievious versions that could reach only 4 or 5 colors tops, this updated version can reach even up to 8 or 9 colors, maintaining high fidelity, and showing a wide range of options.

I added an option to start from palettes rather than colors for updating workflow (at the moment to insert manually, not through file upload), and many optimization assets for the option starting from "go-to colors", such as restoration after step 1 to improve fidelity further beyond; I have also improved the "graphic appeal" of the atlas that maps the palettes to the green sketch, with coordinate system and clear tile contours.

The image below shows on the right the input image, and on the left the resulting recolor after the additional restoration step: as you can see, many colors are maintained even under the strict GB studio limitations. you can try with different colors as in previous versions to get different recolored versions that are recolorable in GB Studio with through the assets given in output

https://preview.redd.it/vrp5re8khplg1.png?width=2847&format=png&auto=webp&s=fb93551b72078a9f75f5786250027744577832f5

The app is free and available at contactpyxelmorph-afk/spriteBINGO: tool for GBS sprite color quantisation and instant recoloring in latest releases; let me know what you think

Posted Feb 25, 2026, 9:11 PM UTC

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