Player Guide | Agriculture Survey
A top-tier team defensive and sustain Codex.
Centered around the Four Seasons buff system, it provides massive damage reduction, death immunity, control countermeasures, and team-wide cleansing. It significantly increases team fault tolerance and serves as the ultimate answer to high-burst environments.
I. Codex Skill Breakdown & Star Progression
★0 — Level 2 Damage Cap
Effect 1 — Teamwide Opening Buff
Before the round begins, all allies gain:
- 30% Fixed Damage Reduction
- 30% Final Damage Reduction
- 10% Absolute Damage Reduction
Effect 2 — Autumn Harvest (Level 2 Damage Cap)
At battle start, grant all allies 2 stacks of Autumn Harvest.
Each stack limits a single instance of damage to 20% Max HP.
In the current environment, Green Snake can ignore most traditional damage cap and block effects, making Level 1 caps nearly obsolete. However, Level 2 Damage Cap stacks and works alongside other cap effects to effectively restrain single-target burst — especially Green Snake’s triple Rage and splash piercing damage.
Two stacks of Autumn Harvest can limit:
- 1 Rage hit
- 1 splash instance
This greatly improves anti-burst survivability.
Effect 3 — Stack Consumption
- Max 5 stacks
- Each consumed stack grants the wearer:
- +20% Damage Taken Reduction (max 100%)
- Lasts 2 rounds
Tactical Value
- Perfect anti-burst mechanism — hard counter to high-burst heroes like Green Snake.
- Even at Default, the 30%/30%/10% layered reductions already significantly enhance team defense.
Recommendation: ★★
★1 — Sustain & Death Immunity
Effect 1
Autumn Harvest increased to 3 stacks (teamwide).
Effect 2 — Unrivaled Force
Refresh Codex activation on rounds 4 / 7 / 10.
Effect 3 — Spring Bloom (Teamwide)
Before each round:
Grant all allies Spring Bloom:
- +30% Recovery Rate (Lv1–2 recovery, excluding Fixed Healing)
- +20% Level 2 revive rate
- Core effect: Immune to first fatal damage and recover 80% Fixed HP
If death immunity is not triggered within 2 rounds, it still restores Fixed HP.
Effect 4
Upon successful revival:
- Consume Spring Bloom
- Gain full 5 stacks of Autumn Harvest
→ Enables 5 layers of damage cap
→ Followed by 100% Damage Taken Reduction window
Tactical Value
The core mechanic Spring Bloom provides a new “first-death immunity” system.
Upon fatal damage:
- Instantly revive with 80% Fixed Healing (Level 3 healing tier)
- Gain 5 stacks of damage cap
Compared to Bai Ze’s revival system:
- Bai Ze: 1★ self / 3★ three allies / 5★ full team
- Agriculture Survey: 1★ already teamwide
Extremely high cost-efficiency.
Recommendation: ★★★★
(Low threshold, extremely high team value)
★3 — On-Hit Cleanse & Counter-Control
Effect 1
Autumn Harvest increased to 4 stacks.
Each consumed stack grants:
- +5% Piercing Damage Reduction (Max 20%)
Effect 2 — Summer (On-Hit Cleanse + Scaling Buff)
When allies consume Autumn Harvest:
- 40% chance to gain 1 stack of Summer
- 30% chance to remove 1 control effect (Once per round)
Each Summer stack:
- +10% Damage Result
- +5% Piercing Damage (Max 3 stacks → 30% result + 15% piercing)
Effect 3 — On-Hit Counter-Control
When allies are hit by Rage or Basic Attack:
- Based on Summer stacks:
- 20–35% chance to inflict Deep Sleep
Deep Sleep:
- Hard control
- Attack automatically fails
- Removed early if damage exceeds 30% Max HP
Each ally may trigger Deep Sleep once per round.
Tactical Value
- On-hit Cleanse Multiple hits guarantee at least one cleanse (including Cage, Thunder Trap, Concussion II, Deep Sleep).
- On-hit Counter-Control Multi-hit attackers (Green Snake, Mo Ye, Ling, etc.) may suddenly “fall asleep” mid-combo.
Important:
Lyvia’s Thunder Punishment is not considered a standard attack sequence, so it does not trigger this mechanic.
Recommendation: ★★★★
(High strength, but higher investment cost than 1★)
★5 — Complete Form & Four Seasons Cycle
Effect 1
Autumn Harvest starts at full 5 stacks (teamwide).
Each consumed stack grants:
- +8% Piercing Damage Reduction (Max 40%)
Effect 2 — Winter Store
When consuming Autumn Harvest:
- 20% chance to gain Winter Store
- Immune to 1 control application
- Once per round
Effect 3 — Core Mechanic: Harvest Blessing
Triggered when team collectively gathers:
- Spring Bloom
- Summer
- Autumn Harvest
- Winter Store (Full Four Seasons)
Activation condition:
After any unit finishes acting → immediately trigger Harvest Blessing.
Effect:
- Cleanse all allies’ HP reduction effects + 1 control
- Restore 80% of lost HP (Fixed Healing)
- 30% chance to inflict Deep Sleep on all enemies
Tactical Value
- 40% Piercing Damage Reduction + Level 2 control immunity ensures team action reliability.
- Harvest Blessing is a strategic emergency reset:
- Cleanse
- Massive recovery
- AoE counter-control
Four Seasons are collected across the entire team, not one unit alone — so difficulty is manageable.
Once triggered:
- Full recovery
- Action reset
- Enemy control disruption
- Immediate counterattack opportunity
Recommendation: ★★★★★
(Ultimate defensive system with counteroffensive power)
II. Five Treasures Classic vs Agriculture Survey
Conclusion
From 0–3★:
Agriculture Survey holds clear advantage.
At 5★:
Both Codex options become comparable.
Agriculture Survey fits the current piercing-damage meta better.
Five Treasures Classic was stronger in older multi-segment damage eras.
After reaching 5★:
Both have long-term viability.
Equipping two 3★+ Codexes simultaneously provides excellent hybrid defense.
Star Upgrade Recommendations
- 1★: ★★★★ Spring Bloom teamwide death immunity — major breakpoint.
- 3★: ★★★★ Valuable on-hit cleanse + counter-control + piercing mitigation.
- 5★: ★★★★★ Perfect Four Seasons system with powerful, stable comeback potential.
Final Summary
Agriculture Survey provides:
- Teamwide Level 2 Damage Cap
- Death immunity & Fixed Healing revival
- On-hit cleanse
- On-hit counter-control (Deep Sleep)
- Massive piercing reduction
- Strategic Four Seasons reset mechanic
It is a meta-aligned defensive Codex built for today’s piercing-heavy burst environment.
At 1★ — major power spike.
At 3★ — strong control & anti-burst utility.
At 5★ — full strategic dominance.
Posted Feb 26, 2026, 8:14 AM UTC