r/tycoon•
binogure

If City Game Studio felt sluggish before, v1.26.0 fixes that

Hey r/tycoon!

Dev here. Just shipped v1.26.0 of City Game Studio, and I think this one will resonate with tycoon fans specifically.

What's New:

Performance overhaul: Managing 1,000+ employees dropped from 2,300ms per in-game week to 66ms. Startup time went from 30 seconds to 7. If you dismissed the game before because it felt heavy, that is no longer the case

Save system rebuilt from scratch: Rename saves, overwrite them, load a different save mid-session. The kind of quality-of-life stuff that should have been there years ago, and now it is

Console balance updates: The GabeBox joins the lineup, real-world 2026 sales data has been applied to existing consoles, and your own consoles can now help prevent the 1983 market crash Studio Director improvements: He now monitors employee happiness, which means less silent attrition tanking your studios when you are not paying attention DLC exploit patched: You could previously print infinite money by spamming DLCs on a single game. The attach-rate now scales down with each additional DLC

Why This Matters for Tycoon Fans: The big tycoon loop in City Game Studio is managing multiple studios across a full city, building your own consoles and game engines, running a digital storefront, and competing against AI rivals who buy each other out and snowball. What this update does is make that loop dramatically smoother. Less time waiting, less friction navigating menus, more time making decisions that actually matter. The depth is all still there: real gaming history from 1976, console lifecycles, spy mechanics, employee poaching, hostile takeovers. But now the game gets out of its own way and lets you play it.

I have been developing this solo since 2016, major update every 3 months, this is the 26th one. Happy to answer any questions about the game or the design decisions behind it.

Steam: https://store.steampowered.com/app/726840/City_Game_Studio_Your_Game_Dev_Adventure_Begins/

Xavier aka Binogure

Posted Feb 26, 2026, 2:01 PM UTC

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