Allowing further recall knowledge on a failure?

Homebrew

RAW if you fail a RK check, you can't try again

Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.

It takes a lot of skill proficiency commitment if you don't have a catch-all ability like esoteric lore. Many monsters have interesting abilities that make combat more fun if players discover them.

Most parties only have one player dedicated to RK and if they fail, it turns the rest of the fight into a whack-a-fest.

Would allowing further RK attempts even after a regular failure be healthy for the game?

Posted Mar 1, 2026, 1:43 AM UTC

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