PlaCo2: Staff salaries- does it do anything besides keeping them from quitting?
Seeing as how staff training is gone, does upping their salary make them work better/faster like training once did? I have several janitors that aren’t doing squat while trash piles up as they walk in circles or patrol a short loop over and over.
They don’t seem to wander at all.
How do I not have to micro manage every little trash bin/pile?
Additionally, why can I not assign a mechanic to service specific things on a schedule anymore? I constantly get generator warnings even though I have GWO mechanics assigned to do nothing but repair them.
PC1 was fun…. This is a chore.
(And don’t get me started on pickpockets)
FDEV, you were better off working on Elite Dangerous on consoles. At least it worked.
Posted Mar 1, 2026, 1:44 AM UTC
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