All Techs UU
Strange question: What's the most generic unique unit (UU) that could be used in an All Techs (AT) game?
An interesting example is the Cataphract, because it's enhanced by Logistica, which would be absent with AT.
But there are some basic UUs that are just modifications of their 'parent' common unit:
Woad Raider: Faster moving Swordsman
Samurai: Faster attacking Swordsman
Throwing Axeman: Ranged Swordsman (nerfed by lacking UT)
Berserk: Regenerating Swordsman
Teutonic Knight: Tanky Swordsman
Jaguar Warrior: Anti-infantry Swordsman
Longbowman: Longer ranged Archer (nerfed by lacking UT)
Chu Ko Nu: Machine-gun Archer
Rattan Archer: Anti-archer Archer
Janissary: Early Hand Cannoneer (with short attack delay)
Magyar Huzsar: Light Cavalry variant
Boyar: Tanky Knight
Leitis: Armor-penetrating Knight
Marauder: Knight whose grandfather was a battering ram
Mameluke: Ranged Camel Rider
War Elephant: Giant and slow paladin – extra vulnerability against spearmen & scorpions
War Wagon: Giant and tanky Cavalry Archer
Cataphract, Genoese Crossbowman, & Huskarl: Unit that counters in the opposite direction of the typical rock-paper-scissors paradigm.
Posted Mar 1, 2026, 2:24 PM UTC