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All Techs UU

Discussion

Strange question: What's the most generic unique unit (UU) that could be used in an All Techs (AT) game?

An interesting example is the Cataphract, because it's enhanced by Logistica, which would be absent with AT.

But there are some basic UUs that are just modifications of their 'parent' common unit:

Woad Raider: Faster moving Swordsman

Samurai: Faster attacking Swordsman

Throwing Axeman: Ranged Swordsman (nerfed by lacking UT)

Berserk: Regenerating Swordsman

Teutonic Knight: Tanky Swordsman

Jaguar Warrior: Anti-infantry Swordsman

Longbowman: Longer ranged Archer (nerfed by lacking UT)

Chu Ko Nu: Machine-gun Archer

Rattan Archer: Anti-archer Archer

Janissary: Early Hand Cannoneer (with short attack delay)

Magyar Huzsar: Light Cavalry variant

Boyar: Tanky Knight

Leitis: Armor-penetrating Knight

Marauder: Knight whose grandfather was a battering ram

Mameluke: Ranged Camel Rider

War Elephant: Giant and slow paladin – extra vulnerability against spearmen & scorpions

War Wagon: Giant and tanky Cavalry Archer

Cataphract, Genoese Crossbowman, & Huskarl: Unit that counters in the opposite direction of the typical rock-paper-scissors paradigm.

Posted Mar 1, 2026, 2:24 PM UTC

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