HOW SAB'S PLAYERBASE RELATES TO THE 7 DEADLY SINS

DISCUSSION 🚽

Hey, I remember playing roblox "steal a brainrot" and one time I opened one of my secret lucky blocks and got an esok sekolah that had made $110 million per second for me...Actually, it made over a billion per second because I had 9-10 multiplier.

I also gave the Esok to my friend, but it was really stressful because none of us had access to private servers and we were too broke to get one. So, we were forced to do it the hard way as that was the only way. Then we both got into a stressful situation because of that. Every server was chaos. I had to protect my base, I had to protect my friends base, my friend had to protect my base, and my friend had to protect his base.

There was this one user (whose display name was problably 'Luna') who was glitch-abusing to get the Esok. 10 minutes later I formed an alliance with a few other players and they used webslingers to keep Luna immobilized. This prompted me and my friend to STEAL LITERALLY EVERYTHING from her base. The reason why she didn't leave was because she was too focused on getting the Esok. We then left the server without the Esok getting stolen, and Luna pretty much lost everything and got nothing.

Second Server; Someone was literally a hair away from stealing my Esok. We then left without it getting stolen as well.

Third Server, I managed to let my friend take the Esok safely without disturbance! And then in the 4th server, we were too tired from the stress and then I let my friend sell the Esok.

This conflict made me realize how the SAB playerbase is related to the 7 deadly sins:

Pride: The kids wanted the Esok so they would look better than everyone else. "If I get that, then I'll be better and more superior than everyone I see."

Envy: The kids were jealous of seeing someone with such a high-value asset in their base. When kids see some very valuable item in a game like steal a brainrot, they start to want it. Want turns to compassion. Compassion turns to agitation. Agitation and Compassion turns to ENVY.

Greed: The kids kept fighting each other for it. They kept medusa'ing eachother, they kept slapping eachother solely because they wanted the Esok themselves. For SAB players in general, they would betray their friends for a brainrot that benefits them nothing in real life.

Wrath: Luna probably got so angry due to the counter-raid on her base and when she realized she went through all that stress just to lose everything and achieve nothing, it turned to ANGER within her.

Gluttony: The kids wanted more than what they had. Some of the kids bases were filled with a lot of high-value brainrots, but they felt like they needed more, and in reality, they WANTED more.

Lust: They wanted to get the Esok so they would get a companion. They also LOVE their brainrots wayy too much.

Sloth: most of SAB's player base in general contributes nothing to society.
"NOT RIGHT NOW, MOM! I HAVE TO GRIND!"

Posted Mar 3, 2026, 11:40 AM UTC

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