r/blender•
Elastios

Help Control bone separates

Need Help!

Hello!

I wanted to ask about two problems: 1) The “Hand_Ctrl_L” bone separates too much, and I wanted to know if anyone else has experienced the same thing.

  1. The “Pole_Target_L” does not generate rotation to the bones that come after “Lower_Arm_L” (including it) unless I disable IK rotation.

I have this controller bone that separates too much from the rest. Although it fulfills its function by moving the other bones, it separates too much and causes me problems when animating.

I am using Blender 5.0.0. I added Inverse Kinematics to the “Lower_Arm_L” bone with two targets: ‘Hand_Ctrl_L’ (the red square that separates) and “Pole_Target_L” (the red circle) for arm rotation.

Both are parented to the “root,” and the strange thing is that the “upper_arm_Ctrl_L” does not move. I don't know if it's a problem I had when creating the bone and that I carried over from before, or some configuration, although I compared both bones and found no differences.

\"Hand_Ctrl_L\"

\"Hand_Ctrl_L\"

\"Lower_Arm_L\" IK

\"Pole_Target_L\"

Posted Mar 4, 2026, 2:14 AM UTC

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