r/EDH•
grombinkulus

Help with running The Beamtown Bullies at lower power levels

Deck Help

Guarantee this post will be the opposite of what you were expecting lol

I’ve been in love with [[The Beamtown Bullie]] for quite some time now for their unique take on group slug. they also can politic HARD if their pilot is not an asshole and can refrain from running stupid stuff like Leveler.

The issue I’ve been running into with games is being the guy who goes off towards the end, usually assassinates the archenemy, then dies immediately after passing the turn because my health is super low because the whole game I’ve been churning through my deck and setting up combo pieces and doing cute things like trying to Hunted Wumpus my way into an Ulamog Alley-oop and people sensibly whale on me because I’m wide open and they know I can blow them all up out of nowhere.

what are some ways to shore up the defenses in this lower-power shell of Beamtown without diluting the main gameplan? Jund lifegain, interesting utility creatures, pseudo fog effects…I’m open to any and all suggestions

https://moxfield.com/decks/iKz8T1mfU0e1_E0IGBK94g

Posted Mar 4, 2026, 7:29 AM UTC

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