Year 9 Champion Guide: Raistlin Majere, the Human Wizard

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Last Updated: Initial Post


This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.

If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments.

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#Year 9 Champion - Raistlin Majere, the Human Wizard

  • Source: The Dragonlance series of books by Margaret Weis and Tracy Hickman

  • Event: Fleetswake (March)

You can read their Champion Spotlight here.

  • Seat 2

  • Good with: Heroes of the Lance; Good Champions, Melee or Ranged base attack Champions, or Tanking Champions

  • Affiliation: Heroes of the Lance - Raistlin

  • Eligible for Strahd, Elminster (until March 4th, 2029) (Mirt w/Feat)

 

SpeciesClassAlignmentGenderAgeRole(s)Overwhelm Point
HumanWizardNeutralMale (He / Him)25DPS5

 

StrengthDexterityConstitutionIntelligenceWisdomCharismaTotal Ability Score
916918121074

 

Bio: Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.

 

Basic Attack: Magic Missile - Raistlin fires a number of magic missiles at the toughest enemies.

  • Base Attack Type: Magic

  • Base Attack Speed: 4.75 seconds

  • Base Critical Hit Chance: 2.5%

  • Base Critical Hit Damage: 100%

Ultimate: Raistlin's Wheel of Flame - Raistlin envelopes enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

  • Base Ultimate Cooldown Time: 180 seconds

 

##Interesting Abilities

Prodigy of High Sorcery: Raistlin increases his damage by 400% for each Champion that is not adjacent to him, stacking multiplicatively.

  • ~e12 post-stack multiplier after upgrades; Supported by an Item & Feats

Gaar's Note: This ability tells you that you want Raistlin adjacent to as few people as possible for the largest buff. That means Raistlin is very formation layout dependent for this ability.

Savant: For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 150% for each Intensity stack Raistlin has, stacking multiplicatively.

  • No upgrades; Supported by an Item & a Feat

Gaar's Note: This one is gonna be rough to try to maximize but it's also his main source of power so you'll have to work on it. There are so many types of positional formation abilities (PFA) in this game that work in different ways and very few of them target minimal numbers of Champions. This is also going to make Raistlin very formation layout dependent. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.

Debilitating Magic: When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.

  • No upgrades; Supported by an Item & Feats

Gaar's Note: This is an odd damage bonus limited by your ability to heal him. Healers aren't super effective at this, especially considering his Herbalism ability so you'll have to rely on the other component of Herbalism and fire off some ultimates to heal him so he can continue doing max damage.

Herbalism: Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.

  • No upgrades

Gaar's Note: This makes Raistlin's max damage reliant on the cooldown of ultimates due to how Debilitating Magic works.

Flames of High Sorcery: While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

  • No upgrades

Gaar's Note: At best, this will drop the health of enemies in the next area by 50%. In a game that uses large numbers, that doesn't mean a lot.

Global DPS Buff: NA

 

##Specializations

Heroic Mage: Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.

  • No upgrades; Supported by an Item & Feats

Reclusive Mage: Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.

  • No upgrades; Supported by an Item & Feats

War Mage: Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

  • No upgrades; Supported by an Item & Feats

Gaar's Note: You're aiming for whichever of the Specs gives you the best damage bonus based on how you built your formation. Check the table below to see how the numbers compare.

NumberHeroic MageReclusive MageWar Mage
2406%406%1,500%
31,039%1,039%6,300%
42,463%2,463%25,500%
55,666%5,666%102,300%
612,875%12,875%409,500%
729,093%29,093%1,638,300%
865,584%65,584%6,553,500%
9147,689%147,689%26,214,300%
10332,426%NANA

 

##Equipment

WhiteGreenBluePurpleGild Priority
Slot 1: Increases the damage of Raistlin2
Slot 2: Increases the effect of Raistlin's Prodigy of High Sorcery ability2
Slot 3: Increases the effect of Raistlin's Savant ability1
Slot 4: Increases the effect of Raistlin's Debilitating Magic ability2
Slot 5: Increases the effect of Raistlin's Specializations2
Slot 6: Reduces the cooldown of Raistlin's Ultimate Attack3

##Legendary Effects

  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all

Gaar's Note: Find more information on the Legendary system here.

 

##Feats

Here is the info for when you can unlock each Feat Slot:

Feat SlotUnlocked at LevelRough Cost
First410e17
Second910e36
Third1550e61
Fourth2335e87

Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.

Here is the info on what Feats are available for this Champion:

ObtainedRecommendedNameEffect
DefaultAdeptIncreases the damage of Raistlin by 30%
DefaultSeeker of SorceryIncreases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
DefaultWeakening ArcanaIncreases the effect of Raistlin's Debilitating Magic ability by 20%
DefaultQuestioning MageIncreases the effect of Raistlin's Specializations by 20%
Regular Gold ChestPushingElementalistIncreases the damage of Raistlin by 60%
12,500 GemsTested SorceryIncreases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
Regular Gold ChestPushingGreatest GiftIncreases the effect of Raistlin's Savant ability by 40%
12,500 GemsEnfeebling ArcanaIncreases the effect of Raistlin's Debilitating Magic ability by 40%
Regular Gold ChestDesperate MageIncreases the effect of Raistlin's specializations by 40%
50,000 Gems*SituationalFate ForetoldIncreases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
Event Tier RewardSituationalGlowing DartsRaistlin fires an additional magic missile with his base attack
Event Tier RewardPushingTimely MageIncreases the effect of Raistlin's specializations by 80%

Feats with an * are Shop exclusive for roughly 3 months and then will be available for 50,000 Gems.

 

#Formation & Mission Information

Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.

Back Column4th Column3rd Column2nd ColumnFront Column
00
00
0
0
00
00

New Player Formation & Specializations:

While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the comments section.

Back Column4th Column3rd Column2nd ColumnFront Column
NANA
Asharra - Elves & Dwarves/NAJarlaxle - Leader of Bregan D'aerthe
Celeste - Life Domain
Calliope - College of Valor
Hitch - More DaggersBruenor - Battle Master
Minsc - BeastsNayeli - Oath of Devotion

This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.

The following formation is for once your Asharra starts doing more damage than your Jarlaxle. You can find this out by changing Asharra's first Specialization Choice to Potpourri (via a Potion of Specialization) and swapping her position with Jarlaxle at the end of a run. If Asharra is higher, next run start Asharra in the DPS position from then on.

Back Column4th Column3rd Column2nd ColumnFront Column
Hitch - More DaggersTyril - Wild Shape
Minsc - BeastsAsharra - Potpourri/NA
Celeste - Life Domain
Calliope - College of Valor
Jarlaxle - Leader of Bregan D'aertheBruenor - Battle Master
Makos - Dark BlessingNayeli - Oath of Devotion

This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping Champions around like this can help you figure out what works best for you with your specific situation.

These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor (above what is shown below) before trying variants can make them much easier than they would otherwise be.

VariantFavor Level (Normal)Favor Level (Scientific Notation)
7520,000~2e04
12515,000,000~1.5e07
175150,000,000~1.5e08

Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic. Always read the restrictions as they're going to be what makes it hard for you to progress!

 

Tier 1 AreaTier 2 AreaTier 3 AreaTier 4 AreaReward
The Unfair Sea50Raistlin + Favor
Free Play50Favor
The Sly One752506001200Raistlin Gold Chest + Favor
Test of Sorcery1253508001400Raistlin Gold Chest + Favor
War of the Lance17545010001600Raistlin Gold Chest + Favor
Tier RewardGlowing Darts FeatTimely Mage Feat3x Marvelous DPS PigmentsNA

Not everyone will be able to complete all four Tiers of event content. This is a progress-over-time measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages. Comparing this to your BUD will let you know how close or far you are from being able to complete things.

Tier 1Tier 2Tier 3Tier 4
First Variante22e68e162e322
Second Variante35e95e215e376
Third Variante48e122e269e429

 

##Initial Adventure: The Unfair Sea

Info: No restrictions.

Gaar's Notes: The area 50 boss for this event is the Adolescent Kraken. They are hit-based, so anyone can remove segments of their health and you can even click to remove them once every 5 seconds. The challenge is the combination of an endless wave of trash mobs that can block your attacks if you're not instantly click-killing them either with click damage or firebreath potions combined with the tentacles that will heal the Kraken if the attacks land. Keep the trash dead and the tentacles down to easily defeat the Kraken.

 

##First Variant: The Sly One

Info: Raistlin starts in the formation. He can be moved, but not removed. Only Raistlin and Champions not next to him can deal damage. After area 100, attacks against undamaged enemies have a 90% chance to completely miss. 1-2 Baaz Draconians spawn with each wave. They don't drop gold nor count towards quest progress.

Gaar's Notes: Raistlin gets more damage based on the number of non-adjacent Champs so that's what they're trying to encourage here. That 90% miss is rough but just remember that while the other Champs don't do much damage, they still do damage so they'll activate the kill potential here.

 

##Second Variant: Test of Sorcery

Info: Raistlin starts in the formation. He can be moved, but not removed. Fizban joins the formation. Champions in Fizban's column deal 1,000% additional damage. This bonus counts as a positional formation ability. You may ony use Champions that have positional formation abilities. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.

Gaar's Notes: Time to learn what a Positional Formation Ability (PFA) is and how to direct them. Positionals aren't directly indicated anywhere in the game but you want to look for words in the ability description that directionally positions the buff output, not just things that reference positions to count stacks.

 

##Third Variant: War of the Lance

Info: Raistlin starts in the formation. He can be moved, but not removed. You may only use Good Champions, Tanking Champions, or Champions with a ranged or melee attack. Champions do not regain health when changing areas. Every 3 seconds, a random Champion is struck by a falling rock, taking 5% of their maximum health in damage. 1-2 Kapak Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak Draconian boss spawns as part of the first wave. It must also be defeated to progress.

Gaar's Notes: This isn't horribly restricted but you'll want a shielder in to prevent the damage from hitting your health pool as that's preferred over healing afterwards. A healer works too just in case.

 

#Achievements

Gaar's Note: All of these achievements can be earned at any time, not just during their Event.

Recruit Raistlin - 1%

Recruit Raistlin, the Human Wizard

Master of Past and Present - 1%

Complete all three variants of the "The Unfair Sea (Raistlin)" adventure. (This achievement can be earned via Time Gates.)

Prepared Caster - 1%

Obtain a piece of gear for each of Raistlin's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)

Growing Power - 1%

Complete area 250 in any "The Unfair Sea" adventure, variant, free play, or Time Gate.

Practiced Savant - 1%

Complete 1,000 total areas with Raistlin being buffed by 4 or more positional formation abilities that only affect him.

Gaar's Note: This one requires either using Raistlin a lot or just farming lots of areas in a modron reset loop once you have him at 4+ stacks.

Posted Mar 4, 2026, 9:21 PM UTC

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