Is there any chance we'll see a rework of circuit.
I want to prefix this by saying I'm a relatively new player at mr20, with 3 or 4 months played.
Firstly I want to say that I love how Decrees work in circuit and it's the only part I wish to leave unchanged, what I'm unhappy with is how circuit is constructed in a way that makes me feel like I'm wasting my time playing it.
Circuit feels so bad, the mission choices are baffling with how long they are.
Alchemy: Why is there 2 needed.
Elimination: Why is there often 180+ elims needed when they spawn slower than normal missions due to the map size.
Void Flood: Why does it take 5 void balls to fill when normal missions take 3.
Survival: Survival
Assassination: Why is there a fixed first boss of Jackal, please just let me fight anyone else for a change.
Finally, why is it using a point system that just makes you play more mission instead of just changing it to chambers completed. The worst part of circuit is knowing DE knows the mistakes they made creating it and they improved it significantly in Descendia (one of my favorite modes, ignoring the rewards).
Circuit right now feels like a mobile game designer created a game mode to make player spend money to skip the process except they forgot the money part.
Please, I'm asking for a slight rework of circuit to make it easier to complete without me needing to requeue with a new team every 5 missions.
Thanks for reading, have a heart ♥️
Posted Mar 5, 2026, 2:31 AM UTC