Fix for PvP TTK

Discussion

So right now all of us are suffering the bane of Il Toro dominating the scene, like it doesn’t matter what weapons you are using, if the enemy is using Il Toro, most likely you are going to die, and in a sense that’s cool, like its a shotgun its supposed to excel at close range, but at the same time it causes unbalanced encounters when its pretty much mandatory to carry an Il Toro to maps with lot of corridors and such like Stella Montis, so I think a good way to balance this is for the developers to set a certain TTK, and have all the weapons be capable of killing within that TTK, like a Kettle, Rattler, Il Toro, and all other basic weapons need to be able to kill at the same speed, and the outcome of battles to be dictated by your ability to lands all those shots, so this way Il Toro still feels powerful, but still if you are good with evading and your aim, you will be able to kill a Raider with any of those weapons, they all need a buff in PvP, leave the damage the same against Arcs, but for PvP make them all viable.

Posted Mar 5, 2026, 2:41 AM UTC

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