PvP in DD is awful because the game still runs terribly. Arrakis server on fire.
Yesterday my squad was out in the DD looking for PvP on the Arrakis server. We announced we were clearing the testing stations in the pvp zone hoping some people would show up and fight us inside. We ended up in a 4vs5 and we won. Game was fairly smooth. Was a fun fight vs a decently geared squad with some loot on the line.
About an hour later we see a large mass of thopters moving towards the top left of G9 and we head that way and find a base out there with a guild in the area. A fight breaks out and we end up killing about 5-6 people. Then their whole guild shows up, about 8-12 people, my squad of 5 people, and another random squad of 3 people.
The game proceeds to turn into an absolute slideshow for the next hour or two. Shigawire constantly showing it went off, then returning to the ground moments later as if it was never used. Unable to get a heal kit off and dying because of poison. Taking fall damage constantly from micro-falls due to rubberbanding just before touching the ground. Insane amounts of rubberbanding and lag in general. Unable to dodge slow blades because character just won't dodge due to lag.
The connectivity for pretty much all 16-20 people there was like a constantly flickering stoplight. Green -> Red ->yellow -> red -> green.
It was extra annoying because we teamed up with the random squad and it was ~8vs8 but they just constantly hid behind their pentashields and refused to push out until 1 or 2 of us died due to some laggy bull crap happening.
Also add on that ornithopter rockets do next to nothing to players with shields (they were shooting them at us), ancient ways just refuse to actually hit people anymore when locked on and just circle around people in the air (probs due to lag again), and abilities like attractor field just randomly firing off to the side even though it's a targeted ability (lag again).
It was super fun when the game was running smooth but leaves a poor taste in my mouth when all 3 of my deaths were due to abilities or consumables refusing to work properly because of lag. A sector in the DD should not run that shitty because of 20 people being there. Maybe it was caused by their massive base they had on the island, idk.
Honestly, the entire Arrakis server is constantly on fire. The only time you don't feel massive stutters, packet loss, frame drops or something similar is when I'm in the overworld instanced maps.
PvP meta has been reduced to hiding behind or near pentashields (so if you get struck by lag you can just hide) and just sniping people with dunewatchers to trigger unavoidable poison damage to waste their meds. I ended up going through about 100 mk6/mk4 heals. The game is just unable to run smoothly ever it seems.
Posted Mar 5, 2026, 4:45 PM UTC