[OTHER] Gameplay additions for KCD3?

:dialog_mirrored: Discussion :dialog:

Hi, I've been thinking what could be added to make gameplay even more immersive.

First thought in mind - kicking down doors, which would make one hell of a noise, but which could serve as a desperate way out, or really unsubtle distractions also, you know, just brutally forcing your way through peasant houses as a butcher of Skallitz. Shame door kicking isn't really in the game outside of like two quests.

Cooking is kind of redundant as alchemy exists and also is actually present in KCD2 but I think it would be a welcome addition to see it deserve some love in form of a minivans or perks, not necessarily a new skill. Unless warhorse go full throttle and combine it with fishing and foresting skill, but honestly it would most likely be incorporated into survival.

Also some horse mounted enemies, like what the hell, this game has pretty good horse mechanics, even combat perks and damage based off your speed, but I haven't met not a single combatant on a horse?

Posted Mar 5, 2026, 4:51 PM UTC

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