r/mewgenics•
pyrovoice

Late game scaling of certain classes need to be reduced

Combat in the early-mid have is super fun. You have that bunch of tools, you can go damage but also apply effects, take advantage of certain strategies and placements, make use of certain strategies...

In my feeling, all of that goes out the window when you get stronger cats that can abuse their strongest mechanics to essentially one shot anything, even without strong combos. Building a hunter, monk or warrior that will dish out 100-200 damages a turn consistently makes any other strategy irrelevant, and seriously overshadows other classes that have weaker scaling or slower strategies like Necro, tinkerer, even druid

Posted Mar 5, 2026, 4:52 PM UTC

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