Moira REWORK
Moira Rework
Health:
- Increased from 225 → 250 HP
Primary Fire – Biotic Grasp (Healing):
- Now grasps A MAIN ALLY like enemies but the aoe still stays but at a reduced rate
- (MAIN ALLY): 75 HPS, 15% lifesteal for allies
- (ALLIES IN AOE): 60 HPS, 20% lifesteal for allies
- Range: 16m
Secondary Fire – “Cleansing Grasp” (Damage Beam):
- Base damage reduced from 65 → 55
- Critical multiplier 1.5× → 82.5 damage on crit
- Range: 16m (reduced from 20m)
- Self heals 25per sec (from 30)
Biotic Orb – Split/Detonation Feature:
- Manual detonation option
- Capacity left splits among allies/enemies in range
- Healing radius: 5m, Damage radius: 4m
- Efficiency scaling: 50% base +10% per additional ally
- Can still function like original orb if detonation not used
Coalescence:
-
Holding both left+right click gradually widens beam while reducing max range (3x for both so max of 10m range but 4.5m wide) over 1s
-
Releasing buttons returns beam to normal after 1s
Reasoning: I wanted Moira to have more skill in her abilites and add more variety to her simple kit. All of these changes dosnt change much for the averge gold player but adds mroe depth for the higher ranking players. Her secondary fire is to basic and too forgiving so headhshot is now possible. ik its doable cuz she has a headshot power in stadium. I made biotic orb more burst for last minute saves but it comes at a efficiency cost to make it fair. the ult is kinda 1 dimensional soooo i mad e it 2 hehe. anywyas what do u think?. PS to make her more exciting i reduced her range but buffed her hp
Posted Mar 5, 2026, 4:54 PM UTC