teste


#Stage 1:

  • Stella match.
  • VL pair [R1] with King of Darknight companion.
  • Solar: 1x Expedited Energy Boost, 1x Oath Recovery Boost.
  • Lunar: 4x DMG Boost to Weakened.

I used Charged Attack.s to push the blue wanderer into a corner so the other two would follow, and it would make it wasier to hit all of them with Darknight Reign.

MC's weapon shoves the wanderes quite hard, so careful when using CA to not separate the trio. It can also help to keep them gr.ouped instead (unfortunately, I still suck at it 🫩)

A couple of times I failed at using 2xCA between Actives during DR because I was moving around the field like a dumbass trying to keep the Mysts grouped, so this more likely can be cleared with lower stats.


#Stage 2:

  • Brute force.
  • NV pair [R1] with King of Darknight companion.
  • Solar: 2x Expedited Energy Boost.
  • Lunar: 2x Crir Rate , 2x Crit DMG.

Usual routine of Resonance + Charged Attac.ks + Darknight Reign (as always, trying to do 2xCA between Actives for extra damage) — except for a few particularities of the Myst wanderer.

The beyblade phase is the most annoying since usually you have to run to not get caught by the spinning, which end up with you not delivering any damage to the wanderer.

There are a few workarounds, though.

*You could use Reso, which won't stop the spinning but it's gonna deal some damage.

*With R0 KoD your Active skill makes you unstoppable, and at R1 Darknight Reign also makes you unstoppable — so try to time those skills for the spinning phases to deal some damage during them.

After the first spinning, the Myst kinda becomes 'unstoppable' for a few seconds to raise its shields. So don't use DR right after the spinning ends, wait for it to finish its little show.

When it reaches the final bar with the last shield, the boss will repeat the previous move , but removing the shields this time. Again, wait a bit before starting DR or the time the wanderer takes is gonna make you waste your special Active and Support.

You won't have time to break all of its shields, so use both Oaths as soon as they become available, even outside of weakness.


Again, stage 1 was way harder than stage 2.

I don't even remember the last time I fought a Myst like this and I think I never did it with KoD so I was kinda scared, but the boss was way easier than I anticipated, and I cleared it like around the fourth attempt.

It was really thanks to my team 2 stats. I equipped my strongest build for stage 2, because once I passed stage 1 I was NOT going to go through it again just to tweak team 2. Nope.


Posted Mar 5, 2026, 7:53 PM UTC

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