r/fatalframe•
LivWulfz

Demo Opinions (PS5)

Discussion

Impressions are the demo is good, but adjusting or adding a few things would make it better IMO

  • A toggle for the mini-map in the top right corner. The original did not have a constant mini-map in the top right. If people want it on to help with orientation then that's fine, but give us a way to turn it off.

  • Film Grain filter is a big one. Please give an option to turn this off. It exists on PC, but not on console for some reason.

  • Now, the obvious big one is the performance. Personally, I disagree with 30fps only for consoles like the PS5; there is zero reason for this to be locked to 30fps. My only guess is they only created one console version and just downscaled the resolution for the Switch. Digimon Time Stranger made the same mistake at its release, but later implemented a patch to open up the framerate for PS5 later on.

If it were just 30fps, it may be able to be dealt with... but it's clear this demo suffers from microstuttering, which is absolutely unacceptable in my eyes. It's one thing to have a lower fps and just having to deal with that, but having the game judder occasionally is another thing entirely.

Best case scenario is the game gets a performance mode or patch that enables more powerful consoles to take full advantage of their hardware.

Posted Mar 5, 2026, 8:01 PM UTC

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