Just convert immune monsters to absorb
cap enemy resistance at 95%, we have -enemy resistance items.
magic resistant: 10% all elemental absorb.
If it would get the immune tag?
immune: 30% to that elemental absorb.
now sunders are a minor roadblock, we all have sunders again, and actual sunders can cut enemy absorbtion numbers.
fire enchanted magic resistant foe?
takes 5% damage, and only 80% of that.
5k fire damage? x 0.05 x 0.2 = 50 damage.
-10 fire resistance? 150
5k x 0.15 x .2 = 150
just fire absorb sunder? 250
5k x 0.05 x 1 = 250.
-10 enemy resistance + fire absorb sunder?
5k x 0.15 x 1 = 750
fair, annoying, workable.
Posted Mar 6, 2026, 4:02 AM UTC
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