I do not understand why they keep doing this, fixed damage on items

State of the Game · Discussions

X'Fal's Corroded Signet

  • Previous: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.
  • Now: Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.

Why?

4,000 damage...that's going to do nothing to anything!

Bosses have BILLIONS of health!

It needs to bae based on %damage so it SCALES! Why is this concept so utterly incapable of being understood by the team?

It might be OK to level, IF you get one that you can equip, otherwise a dead item remains dead.

So frustrating they just don't even understand their own game!

Posted Mar 6, 2026, 4:18 AM UTC

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