Short, repetitive missions ain't it fam

Game Feedback

I appreciate a good grind. These new missions ain't it. They're too short, too easy, too repetitive and there are way too many menus and loading screens between them.

Combat should just be grinding as many mobs in an area as you want to gain exp like in a normal MMO.

Crafting should be turning in crafted items, as many as you want and have resources to craft.

Gathering should be running around gathering and turning in resources.

Exploration needs to be something exploration related, like mapping out every single cave, ship and dungeon in the DD or some other pseudo randomly generated map so it doesn't get repetitive.

Sabotage is the only one where all these new maps and repeatable quests make sense as they can have thematically appropriate pre made scenarios.

OR

Stick with the missions and make them long, difficult and with a ton of variety like in helldivers or deep rock.

Posted Mar 6, 2026, 3:44 PM UTC

5792
Loading comments…