[RevShare] Character Modeler Needed – UE5 Samurai/Cyberpunk Action Vertical Slice

Modeler Needed

Hello everyone,

We’re currently developing Yoshimoto: Wrath of the Rising Warrior, a samurai/cyberpunk action project in Unreal Engine 5 focused on high-impact melee combat and environmental interaction.

Our current team:

•	Combat Developer

•	Level Designer

•	Project Director

• Voice Actor

We have working gameplay systems including:

•	Multiple combat abilities (katana + hand-to-hand)

•	Crowd control mechanics

•	Environmental interaction (fog slicing, wind forces, reactive particles)

•	Early boss and enemy prototypes

We’re now looking for a Character Modeler to help bring our protagonist and enemy designs to a production-ready level.

What we’re looking for:

•	Strong understanding of anatomy and proportion

•	Clean topology suitable for animation

•	Game-ready workflow (optimized for UE5)

•	Experience with armor / layered clothing is a plus

•	Portfolio required

Current Focus:

•	Refining the main protagonist (realistic cyber-samurai aesthetic)

•	Creating enemy variants (standard / elite / boss-tier)

•	Potential future armor variations

Important:

This is currently an unpaid collaboration project while we complete our vertical slice.

The goal is to build a strong demo and pursue funding opportunities.

We’re looking for someone serious about building high-quality portfolio work and collaborating long-term.

If interested, please DM:

•	Portfolio / ArtStation link

•	Experience level

•	Discord contact

Thank you for your time.

Posted Mar 6, 2026, 3:50 PM UTC

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