r/SuperMarioMon•
DajuanKev

Some absent 'Mons' not in Mariomon and what niches they could bring.

These are some Mons with great concepts I will do my best to write summaries to. Many exhibit fun and unique chemistry patterns by their designs and encountered in Mario games.

  • Starting with Raphael The Raven. We all remember the Raven boss fight in Yoshi games. I see the Raven as a good intimidate user and would play similarly to Xatu with decent speed but better bulk and physical attack. Would be a great Mon with Bounce or Brave Bird/Roost. One of the last important Mario enemies absent from Mariomon.

Other Mons I want to talk about, least important, but have unique niches. First up, Panser. An enemy from SMB2 you might need to Google to remember. It's a dangerous enemy that would be great as a Mon. Poor speed but, would have decent Sp. Atk and good Sp. Def. Panser would be a 'fire trap' Mon that could play around with Ember, Flame Burst and Inferno with the Flame Touch ability. Would be a Grass type that favors fire usage.

  • Porcupo. Another partially invincible enemy that fit as a Ground type but uniquely as a staller Mon. Dig paired with Toxic and Baneful Bunker would be Porcupo's most favorable niche. Drawback would be subpar speed, subpar Attack etc and poor bulk.

  • Hoopster. Largely forgotten enemy but would be fun in the right position. U-Turn and First Impression/Swarm Ability would be a sight to behold from this guy. I also like how bright and fun it is just from a design. Would be a chore to raise but is deserving of a 'Mon' capture. High risk, little but big pay off.

  • Lastly, I think Amp has an amusing concept behind it. An electrical sphere you can 'piss off' given the right ability. A physical attacker with Moxie ability. Good speed but poor bulk. Only major hurdle I can see is Amp may be too similar to Spark but I believe it can stand out as a distant cousin if not some evolution.

Posted Mar 6, 2026, 3:50 PM UTC

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