How to sharpen these corners without loosing quads?

Unsolved

https://preview.redd.it/middxra7xfng1.jpg?width=1824&format=pjpg&auto=webp&s=a76f068f5f251e39e6bda917416d59f926d2e27c

I want to replicate the shape visible on the right while preserving the quads (I will then use the subsurf modifier). Adding control loops near the corners distorts the shape of the circle... I guess it's a pretty amateurish topology, but I can't figure it out :/

Posted Mar 6, 2026, 3:52 PM UTC

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