Raids 4 Mega Rare Idea
I personally don't think we need another Mega-Rare weapon that needs to be slotted into another niche category. They feel great to use; and no combat situation that I can think of that doesn't benefit from having them other then Corp.
My suggestion if going to be Suffering Steppe. The goal is a charged shield that has two modes Rage and Explosive.
| (Rage) | Goal: Makes chip feel good | every instance of non-0 damage taken increase damage done by 1% up to 30% (Un-equipping starts effect back at 0%) |
|---|---|---|
| (Explosive) | Goal: Bursts of damage | every instance of non-0 damage taken stores damage into the shield for 75% of the damage taken up to a cap of 150 damage. Releasable at any time (Un-equipping starts effect back at 0%) |
This already has tons of flaws such as storing 150 damage in a PvP situation would be stupid so you'd have to tune it to 1/3rd the damage or something. I'm sure people will tear the idea to shreds.
The Primary goal is this won't change the 2H Mega-Rare meta making it niche and giving 1H weapons time to shine in certain situations; and to make chip damage feel like it'll achieve something other then making bossing trip end.
Posted Mar 6, 2026, 3:53 PM UTC