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Fully connected to websearch, terminal Read Commands always Write Commands with permission only // it worked. 100% snake game functional. Now we see what it can really do.

SETUP

wf-studio-E8A1G81NDC…

build me a snake game

04:23 AM

◈ Vibz04:23 AM

Here is the code for your Snake game using HTML5 Canvas. I will create this file for you.

<!DOCTYPE html>
<html>
<head>
    <title>Snake Game</title>
    <style>
        body { margin: 0; background: #000; display: flex; justify-content: center; align-items: center; height: 100vh }
        canvas { background: #222; border: 2px solid #fff; }
    </style>
</head>
<body>
    <canvas id="gameCanvas" width="400" height="400"></canvas>
    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        let snake = [{ x: 200, y: 200 }];
        let direction = { x: 0, y: 0 };
        let food = { x: Math.floor(Math.random() * 20) * 20, y: Math.floor(Math.random() * 20) * 20 };

        document.addEventListener('keydown', e => {
            switch (e.key) {
                case 'ArrowUp': if (direction.y === 0) direction = { x: 0, y: -20 }; break;
                case 'ArrowDown': if (direction.y === 0) direction = { x: 0, y: 20 }; break;
                case 'ArrowLeft': if (direction.x === 0) direction = { x: -20, y: 0 }; break;
                case 'ArrowRight': if (direction.x === 0) direction = { x: 20, y: 0 }; break;
            }
        });

        function gameLoop() {
            // Update
            const head = { x: snake[0].x + direction.x, y: snake[0].y + direction.y };
            if (head.x === food.x && head.y === food.y) {
                food = { x: Math.floor(Math.random() * 20) * 20, y: Math.floor(Math.random() * 20) * 20 };
            } else {
                snake.pop();
            }
            snake.unshift(head);

            // Draw
            ctx.fillStyle = '#222';
            ctx.fillRect(0, 0, canvas.width, canvas.height);

            ctx.fillStyle = 'lime';
            snake.forEach(segment => ctx.fillRect(segment.x, segment.y, 20, 20));

            ctx.fillStyle = 'red';
            ctx.fillRect(food.x, food.y, 20, 20);

            // Game over
            if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height || 
                snake.slice(1).some(segment => segment.x === head.x && segment.y === head.y)) {
                alert('Game Over! Press F5 to restart.');
                snake = [{ x: 200, y: 200 }];
                direction = { x: 0, y: 0 };
            }

            requestAnimationFrame(gameLoop);
        }

        gameLoop();
    </script>
</body>
</html>

I will create this file for you.

Diagnostic loop halted because a write command requires explicit operator approval before any execution can continue.

APPROVEDWRITE

mkdir -p snake-game

✓ Executed

APPROVEDWRITE

cat > snake-game/index.html << 'FILEEOF'

✓ Executed

Posted Mar 6, 2026, 3:55 PM UTC

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