STALKER 2 Patch 1.9 – Complete Community Issue List - HAVE I MISSED ANYTHING?

S.T.A.L.K.E.R. 2

The most discussed topic across the community. I need your help before testing starts, hopefully next week.

Issues reported:

• Simulation bubble too small
• NPCs spawning close to the player
• World encounters feel player-triggered
• Lack of distant combat events
• Zone sometimes feels empty
• Offline simulation problems
• Mutant lair system imbalance
• Bloodsuckers dominating territories
• NPC patrols are rarely encountered
• Lack of faction movement between areas
• Encounters disappear when leaving the area

Spawn System Issues: Most Common Complaints:

• NPC cloning (same NPC appearing repeatedly)
• Enemies spawning directly in front of players
• Enemies spawning underground
• Enemies spawning behind the player
• Mass mutant spawns (especially burers)
• Bloodsucker spawn clusters
• Spawn cooldowns too short
• Multiple mutant packs appearing back-to-back

Examples reported:

• Rostok bloodsucker stacks
• Burer clusters near Cement Factory
• Sudden enemy appearances during combat

AI Behaviour Problems

Combat behaviour issues mentioned repeatedly:

• NPCs having "aimbot" accuracy
• NPCs hitting from unrealistic distances
• NPCs shooting through cover
• NPCs ignore being shot
• NPCs instantly becoming hostile after friendly fire
• NPC reaction delays
• Poor flanking behaviour
• Poor tactical movement

Example complaint:

Shotguns kill players from extreme distances.

Shooting / Damage Through Walls

This is one of the most immersion-breaking bugs.

Reported problems:

• Burers are throwing objects through walls
• Poltergeists attacking through walls
• NPC bullets penetrating hard cover
• Damage registering through multiple rooms
• Objects being thrown from rooms player cannot see

Players repeatedly say this kills immersion instantly.

Mutant Behaviour & Ecology

Issues mentioned:

• Too many bloodsuckers
• Rats are spawning constantly
• Mutants appearing in incorrect locations
• Burers are spawning outdoors frequently
• Lack of predator behaviour between mutants
• Mutants not interacting with other NPCs

Community expectation:

Mutants should behave like an ecosystem, not just encounters.

Performance Problems

Common technical complaints:

• Micro-stutters
• high-end GPU stuttering
• crashes to desktop
• VRAM limitations
• freezing during combat
• Linux crashes
• frame generation flickering

Reported hardware issues:

• 8GB VRAM struggles
• RX 9070XT crashes
• inconsistent frame pacing

Stability Issues

Players reporting:

• frequent crashes
• save corruption risk
• game freezing
• crashes during large fights

Lighting Problems

Especially mentioned indoors:

• extreme brightness contrast
• dark interiors
• unrealistic indoor lighting
• lighting flicker

Rendering / Distance

Issues raised:

• NPC render distance too short
• enemies popping in
• limited object draw distance
• distant encounters are impossible to observe

Players repeatedly connect this to a lack of binocular gameplay.

Weapon System Feedback

Mentioned requests:

• better weapon balance
• more attachments
• ammo-based damage system
• deeper weapon customisation
• tier-based weapon system complaints

Some players are referencing mod systems as improvements.

Inventory / PDA Issues

Reported problems:

• blueprint tracking is missing
• flash drive blueprints unclear
• PDA not showing discovered blueprints
• missable blueprints becoming unobtainable

Control & Gameplay Requests

Players asking for:

• prone position
• ledge grabbing / climbing
• better controller sensitivity
• improved quick item binding system

Quest / Content Requests

Mentioned:

• more side quests
• random side missions
• better stash rewards
• more interactable NPC dialogue

Weather & Environment

Requests:

• fog weather
• snow
• deeper night darkness

Console Requests

Console players asking for:

• PS5 mod support
• console mod kit timeline

Map / Content Speculation

Some community speculation:

• Iron Forest region release
• CNPP access
• new side quests

Not confirmed. Please let me know if you missed anything & I will report back to testers/GSC Gameworld.

Posted Mar 6, 2026, 3:55 PM UTC

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