STALKER 2 Patch 1.9 – Complete Community Issue List - HAVE I MISSED ANYTHING?
The most discussed topic across the community. I need your help before testing starts, hopefully next week.
Issues reported:
• Simulation bubble too small
• NPCs spawning close to the player
• World encounters feel player-triggered
• Lack of distant combat events
• Zone sometimes feels empty
• Offline simulation problems
• Mutant lair system imbalance
• Bloodsuckers dominating territories
• NPC patrols are rarely encountered
• Lack of faction movement between areas
• Encounters disappear when leaving the area
Spawn System Issues: Most Common Complaints:
• NPC cloning (same NPC appearing repeatedly)
• Enemies spawning directly in front of players
• Enemies spawning underground
• Enemies spawning behind the player
• Mass mutant spawns (especially burers)
• Bloodsucker spawn clusters
• Spawn cooldowns too short
• Multiple mutant packs appearing back-to-back
Examples reported:
• Rostok bloodsucker stacks
• Burer clusters near Cement Factory
• Sudden enemy appearances during combat
AI Behaviour Problems
Combat behaviour issues mentioned repeatedly:
• NPCs having "aimbot" accuracy
• NPCs hitting from unrealistic distances
• NPCs shooting through cover
• NPCs ignore being shot
• NPCs instantly becoming hostile after friendly fire
• NPC reaction delays
• Poor flanking behaviour
• Poor tactical movement
Example complaint:
Shotguns kill players from extreme distances.
Shooting / Damage Through Walls
This is one of the most immersion-breaking bugs.
Reported problems:
• Burers are throwing objects through walls
• Poltergeists attacking through walls
• NPC bullets penetrating hard cover
• Damage registering through multiple rooms
• Objects being thrown from rooms player cannot see
Players repeatedly say this kills immersion instantly.
Mutant Behaviour & Ecology
Issues mentioned:
• Too many bloodsuckers
• Rats are spawning constantly
• Mutants appearing in incorrect locations
• Burers are spawning outdoors frequently
• Lack of predator behaviour between mutants
• Mutants not interacting with other NPCs
Community expectation:
Mutants should behave like an ecosystem, not just encounters.
Performance Problems
Common technical complaints:
• Micro-stutters
• high-end GPU stuttering
• crashes to desktop
• VRAM limitations
• freezing during combat
• Linux crashes
• frame generation flickering
Reported hardware issues:
• 8GB VRAM struggles
• RX 9070XT crashes
• inconsistent frame pacing
Stability Issues
Players reporting:
• frequent crashes
• save corruption risk
• game freezing
• crashes during large fights
Lighting Problems
Especially mentioned indoors:
• extreme brightness contrast
• dark interiors
• unrealistic indoor lighting
• lighting flicker
Rendering / Distance
Issues raised:
• NPC render distance too short
• enemies popping in
• limited object draw distance
• distant encounters are impossible to observe
Players repeatedly connect this to a lack of binocular gameplay.
Weapon System Feedback
Mentioned requests:
• better weapon balance
• more attachments
• ammo-based damage system
• deeper weapon customisation
• tier-based weapon system complaints
Some players are referencing mod systems as improvements.
Inventory / PDA Issues
Reported problems:
• blueprint tracking is missing
• flash drive blueprints unclear
• PDA not showing discovered blueprints
• missable blueprints becoming unobtainable
Control & Gameplay Requests
Players asking for:
• prone position
• ledge grabbing / climbing
• better controller sensitivity
• improved quick item binding system
Quest / Content Requests
Mentioned:
• more side quests
• random side missions
• better stash rewards
• more interactable NPC dialogue
Weather & Environment
Requests:
• fog weather
• snow
• deeper night darkness
Console Requests
Console players asking for:
• PS5 mod support
• console mod kit timeline
Map / Content Speculation
Some community speculation:
• Iron Forest region release
• CNPP access
• new side quests
Not confirmed. Please let me know if you missed anything & I will report back to testers/GSC Gameworld.
Posted Mar 6, 2026, 3:55 PM UTC