Strategist ults should be different! strategists rework step 1
Their is no strategy with strategists!
THE PITCH: strategist rework step 1
Hero’s : mantis, Luna, invis, and gambit
The Problem: the strategists ults we have are just frustrating! Ults should be creative not just constant healing in a radius. Their strategists, where’s the strategy? If their term of strategy is just being immortal in this set field that’s not strategy it’s laziness. Where’s their counter play for the opponents just set another immortal field, these “strategists” have press button your team can’t die. No push or pull just hold!
Invisible woman
Invisible boundary
Rework: projectiles from the enemy team can’t enter or leave the ult
Why: she’s well known for her shields to protect her team. So if anyone that wants to fight her team they have to go inside her ult. Making where her team has the advantage because the opponents, will be Under the initial slow down and being separated from the team. While her team can play around it
Remove: healing
Why: her healing is immaculate already and with the change of having to fight her in the ult. While being at a disadvantage. It would be a support ult without being a circle of healing.
Luna
Fate of both worlds
Rework: a pulsating aura that happens every 1 second and you choose the performance. Press left click performance 1: heals alias and your self 200 hp every pulse and constant healing 50/s that lasts for 1 second. Press right click performance 2: deal 40 damage and give 30 percent damage boost to alias for 1 second every pulse.
Remove: healing 250/s
Why: the ult is just constant moving healing field. She’s a music based character. so why not make it where she the player interacts with the performance on a grand stage. Help your team when their on the back leg or switch it up when you have the upper hand with the damage boost.
Gambit
Remove: healing per second
Why: the ult is a great way to push with your team they get their ult quicker, have extra damage and jump around like midwestern frogs with a big iron. I see the ult as an offensive ult so why does it have defensive value. Get rid of the healing and he is less viable yes but with everything else he gives it’s overkill.
Mantis
Soul resurgence
Remove: healing 150/s
Rework: allies effected by the ult
Get life steal 50%
Add: healing boost 50% to those affected (doesn’t effect life steal)
Why: I feel like her ult should be a second wind to push the team to fight on. Despite on the brink of defeat they fight being rewarded for fighting till their last breath. Being aggressive and accurate that’s how they would be healed.
Posted Mar 6, 2026, 5:33 PM UTC