Runescape support combat style (that will obviously never happen but i think its a fun concept)
Astrolomancy (or some cosmic sounding name... planets and stars or whatever)
-------A support class for runescape 3------
theme: do reduced damage compared to other styles, however apply buffs to team and/or self.
Ideally, we are doing perhaps 75% damage, while handing out buffs that can boost a teammate to 125% damage, while also buffing in other interesting ways. In theory, we could apply damage buff to multiple allies, in which case, having at least 1 Astro in a fight with at least 2 non Astros could make the teamslot more damage than any other style, with diminishing returns for additional Astros.
If we can buff 2 allies to 125%, that's a net gain of 25% when compared to using one of the other styles. That is simply the raw damage however, we can also do other interesting buffs. All numbers ahead are theory and concept. maybe its too little damage, maybe its too long cooldown, idk, I'm not a math scientist, it's mostly about the concept. obviously we could add or remove abilities. and my names suck, I dont know enough about the runescape universe to add cool planet names and stuff like that. I know zanaris is the moon and there's some other planets like vampyrium? infernus? freneskae? idk.
Abilities:
basic attack - 75 - 90% damage.
target self - you target yourself with 1 basic attack, does nothing if you are not buffed.
Charge - your basic attack can now target allies, healing for 20-30% damage. lasts 10 seconds. no cd
vampirism - your basic attack now imbues the target ally with vampirism, they heal for 10% of damage they deal. lasts 10 seconds, buff lasts 10 seconds. 30s cd
aegis - your basic attack now imbues the target ally with aegis, mitigating 10% damage. lasts 10 seconds, buff 10 seconds. 30s cd
enrage - your basic attack now imbues the target ally with rage, their abilities now generate bonus 3% adrenaline. lasts 10 seconds, buff lasts 10 seconds. 30s cd
enhance - your basic attack now imbues the target with enhanced vision, increasing critical strike chance by 10%, and critical strike damage by 10%. lasts 10 seconds. 30s cd
enhanced
starbeam - channel - 40% - 60% damage every 0.6s for 16 hits. fire a beam. while standing in the beam, allys will gain a 25% damage buff on all abilities(additive with other damage buffs such as berserk). costs 50% adren, 20s cd.
constellation - applies a buff to an ally/self. while buffed, they will receive any buffs applied to another ally/self. lasts 1 minute. 20s cd. costs 50% adren (also makes a neat white line link you and the target and other linked allies, kinda like a constellation...)
cosmic resonance - fires a 7x7 area, the area persists for 3 seconds. allies that enter or are hit by the area gain the effect of resonance on the next damage they take. enemies will be damaged once for 200% damage. 1m cd 50% adren
starfire - cone - deals 150-170% - allies hit by the cone will have all active buffs refreshed and extended to by 10s. 1m cd 50% cost
sunburn - scortch the target for 140-160% damage. apply scortched for 3 seconds. scortched enemies deal 25% less damage, taking that damage instead. 20s cd 20% cost
ultimate
Astral form - your basic attacks no longer deal damage, but generate double adrenaline. attacking an ally causes their buffs to refresh, also, the last targeted ally will copy the effects of any defensive/constitution ability you use. doubles the effectiveness of newly applied buffs. lasts 20s. 1m cd.
Meteor shower - 7x7 aoe on casted location - hits 8 times once every 0.6 seconds. enemies hit will take 40-60% ability damage. allies hit will cause their active buffs to be consumed, for each buff consumed they will generate 10% adrenaline and gain a 5% damage buff lasting the remaining duration of the consumed buff.(constellation is also consumed) the new damage buff is unaffected by meteor shower consumption. damage buff is stacked additively to other damage buffs (sunshine, berserk, itself, starbeam) 1m cd
Stars allign - consumes active buffs on all constellation linked allies (including constellation). allies hit are healed 25% max health for each buff consumed. for the next 30 seconds allies gain the soullink buff, applying your active potion effects, equipment effects, archeology relics, and invention perks to them, unless they are already affected by a stronger version. flanking buff is applied but stuns will still stun. 1m cd
Posted Mar 6, 2026, 8:54 PM UTC