Deathmatch is INFURIATING.

Discussion

Before wannabe donk and zywoo on holiday whose only tournament attendance is the bleachers at Bucharest tells me this is a “skill issue” or to “deal with it”…

I’m genuinely trying to understand what skill is supposed to be trained by having to flick 180/360 degrees every time I spawn.

Is the goal reactive target switching like Battlefield, or fundamentals like angle tracing, crosshair placement, and positioning (none which are present in FFA without getting domed)?

Community TDM works well for warming up, but FFA feels way too chaotic. Getting killed by someone that spawned behind while fighting two people in front is irritating, so I’m curious what the intended design philosophy is.

Is it really this bad?

Posted Mar 6, 2026, 9:50 PM UTC

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