Zone dailies as Guild quests?

Discussion

I just wonder why it's not the case, and if playerbase is for or against it in general?

To elaborate:

We have Fighter Guild, Mages Guild and Undaunted. These quests not only give some rewards, but mainly serve to level up corresponding skill lines. The thing is, you have to level it for each of your character separately, plus you need to level it for each of your companions, again, separately, up to 10 ranks each. There are 8 companions btw.

Fighters quests consist of taking out Dolmen - group content (not really, lol). Mages send you to pick up item from some Group Dungeon. And Undaunted send you to Delve.

All these quests seemingly happen only in base game zones, which everyone and their mother ran through millions of times, with little variety, as they repeat often, and it kinda gets boring. That's my main gripe.

On the other hand, we have DLC zone quests, take Morrowind (free for everyone), plus most new added zones. There are same 3 contractors, but they represent local zone authorities or are independent. Quests are similar to guild quests: Group Content (like Dolmen), take out World Boss and something very similar to what Undaunted asks you to do in Delve.

The thing is, when you get a motif or some other thing you need from these zone dailies, it kinda gets pointless to ever do these quests again. My proposal is let them give us Fighters/Mages/Undaunted exp for player and Companion too, and present it as corresponding subcontractors of the guilds.

This way it will not only break routine, because DLC areas and enemies are pretty fun and *novel*, but it will also let us get skill line exp faster, if we choose so. Or don't do regular Fighter/Mages/Undaunted quests, because some of us get nightmares of doing these by now...

Thoughts?

Posted Mar 6, 2026, 9:57 PM UTC

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