Problem with textures for imported Blender objects in UE5
Hi!
I decided to build modular buildings by designing them in Blender and using them to UE5. I designed two objects for a start: A wall and a wall with door hole. After applying UV mapping, apply transforms, recalculate outsides, setting their pivots and checking faces orientations, I imported them to UE5.
When I put the two objects beside each other in UE5's map, I can clearly see there's a difference in lighting which means their textures won't align. What is the core issue here? Thanks for your help.
Posted Mar 6, 2026, 9:58 PM UTC
11