Problem with textures for imported Blender objects in UE5

Need Help!

Hi!

I decided to build modular buildings by designing them in Blender and using them to UE5. I designed two objects for a start: A wall and a wall with door hole. After applying UV mapping, apply transforms, recalculate outsides, setting their pivots and checking faces orientations, I imported them to UE5.

When I put the two objects beside each other in UE5's map, I can clearly see there's a difference in lighting which means their textures won't align. What is the core issue here? Thanks for your help.

https://preview.redd.it/a1ll2nkdyhng1.jpg?width=935&format=pjpg&auto=webp&s=c69a46fbd040d7e16d5b1e9485b460b29be06084

Posted Mar 6, 2026, 9:58 PM UTC

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