Raids 4 Reward Proposal

Suggestion

I wanted to try to really think outside the box so this might be a little crazy but hear me out..The first idea I have is a mobility upgrade.

For those who aren't aware, the way running in this game works is that your character essentially skips/teleports over 1 tile and walking is just going over every tile.

My suggestion is to add boots of Jas (it doesn't need to be boots, it can basically be any equipped item slot such as blessing of Jas/ring of Jas or whatever you want to call it or a prayer/spell you'd cast that would buff you for x amount of time).

Basically, this reward would make it so you'd "sprint" which would mean your character skips over 2 tiles and your run energy would deplete quicker than running but still scale off agility level and weight for run energy. The downside is (if there needs to be any) the reward wouldn't have any notable stats so it'd need to be swapped out once the player reaches their destination or if they really wanted to they could choose to wear it so they wouldn't lose an extra inventory slot or if they just wanna be lazy. If it's a prayer then it could be heavy prayer drain and if it's a spell then maybe it has low uptime. But honestly I'm suggesting downsides for the hell of it/just in case if people think it's too over powered. (It doesn't actually need any downsides if people think it's not necessary.) I suppose it could also just be a tradable or untradable unlock. Perhaps it doesn't need to be a big purple reward (sort of like the thread from TOA or like the double death charge scroll from Yama but maybe it's too over powered to obtain as a non purple?).

While the game is largely teleportscape for travel it is still required by players to run a decent amount to and from places. So this would basically make this reward a staple item for all accounts to use whether it's swapping between the proposed reward and their actual gear once they get to their destination or just leaving it on all the time (or toggling prayer/casting spell depending on how it's implemented).

Aside from getting around, this would also be extremely useful for questing/minigames/skilling/pvp. Some random examples: running to kill monsters in pest control, barbarian assault all roles benefit, kephri aerial assault, nylo room for melee role, tempoross run to cannon or fishing spot, skillers or ironmen who wish to bank raw materials while training various skills, pkers hunting their targets or the prey trying to escape and so on. Pretty much benefits doing everything in the game.

Some bossing/pvm encounters/raids could get easier to navigate and you'd be able to position yourself better or maybe the meta changes with "sprinting" for certain methods (I don't actually know if stuff like running olm head, butterfly etc. would get better or if it won't affect those things or if new methods get made for certain pvm encounters but still, I think the extra mobility could be useful in tough situations in pvm but if any smart people want to figure stuff like that out knock yourselves out).

Bottom line is: essentially time is saved in basically all aspects of the game which means xp rates also go up across the board (especially for things like runecrafting). The only exceptions are really if you are bank standing/dropping materials/afking then there's no benefit.

I honestly don't know if I'm cooking or not with this idea but hey at the end of the day that's all it is and would be really interested to see opinions but please don't flame me too hard or I'll cry :(

Also I was going to add another idea but this brick wall of text for 1 simple idea was kind of unexpected so I'll do another post later..thanks for watching my Ted talk or something

Posted Mar 6, 2026, 10:00 PM UTC

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