Hats off to the level designers man
The level design in this game is so fucking good and intricate it's actually crazy. All the POIs feel great to navigate and explore, while also avoiding feeling like gaming levels. There's a certain practicality as to how they are designed, that makes sense in universe ,but they do feel fun while also feeling pretty which is a hard thing to achieve. The perfect balance of verticality, allowing flanking routes and vents for getting out quickly. Blows my mind sometimes how long and thorough the process for designing and testing these spaces must be. Truly a remarkable job by the level design team, going toe to toe with some of the best halo levels.
PS: I could glaze Outpost all fucking day that map needs to be the blueprint for all maps going forward. Cryo is going to be insane.
Posted Mar 8, 2026, 1:20 PM UTC