Updates to UX for FFA?

Question

Posting to get clarification (or validation) on some changes I noticed that hint to an expansion from 1:1 game modes…

  1. Updated Challenge Lobby, which features a new screen where you see the person in the lobby and can block/kick them… new experience that would only make sense if they were expecting to include more players in a lobby.

  2. Cards that say, “target opponent” now makes you target the specific opponent, instead of auto-casting that ability since there’s only ever one option, outside of planeswalker… but I was prompted to choose opponent when there was only one option.

Maybe I’m grasping at straws here, but feels like they’re inching their way to a platform that expands games to 1:1 or at least a lobby that supports multiple players at a time.

So… thoughts?

Posted Mar 8, 2026, 5:51 PM UTC

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