ATM10 - Large SNA (Mekanism) redstone detection bug
TL;DR : The Large SNA of Mekanism: More Machine doesn't detect redstone after game restart and need to be pickup and replaced manually to detect again.
I'm trying to automate my system to go from polonium to plutonium and vice versa. For those who don't know, in ATM 10 Fissile fuel can be infintely be made using plutonium pellets. But for antimatter I need polonium.
Making at the same time both polonium and plutonium doesn't give me enough plutonium to sustain an infinite amount of fissile fuel, therefore I used detectors into my Refined Storage to look for plutonium pellet, and when there are only 500 left, it send a redstone signal to this Large SNA and turn it off (here in this picture I'm just showcasing that it doesn't detect redstone signals).
Now here is the twist : When I broke it and replaced it, the redstone worked. Then I closed the world and opened it again and it was not working.
I tried looking for chunk loading isssues but the chunk is always loaded using FTB Claim forced loading, so not this. I thought it was because of Draconic Evolution Celestial manipulator but it isn't the problem either as passing through days, nights and rain doesn't affect the detection.
I just it's bugged asf... Anyone know if I concluded this right ? Should I just use normal SNAs ?
Posted Mar 8, 2026, 6:06 PM UTC