r/fireemblem•
AlexHitetsu

How much more bearable would HHM be whithout the deployment slot reduction

Gameplay

If you've been around the fandom for a while you will know that one of the biggest and most frequent complaints against FE7 gameplay wise is how HHM cuts your deployment slots by up to a third in most chapters, heavily stiffling your choices in an attempt to make the game more difficult, but all that is make the maps more of a slog and make you funnel more exp into your units since you have less ability to spread it around, making all your unints dunk even harder on the weak enemies they face, as it heavily leans into having just a 1 or 2 units juggernaut on enemy phase, plus it makes leveling up really slow in the later half as most of your units will be way higher level than te enemies.

Now I want you to envision HHM being exactly the same but with the same amount of deployment slots as HNM, as personally I feel it would only be better as it would obviously allow for more options in which units you can use (practically te main draw of the series) and it would lead to less juggernauting overall and make leveling up not feel so slow in the 2nd half of the game. If you don't have the differences memorized here's a list: Noble Lady of Caelin: 11vs8 The Port of Badon: 9vs6 Pirate ship: 11vs8 Imprisoner of Magic: 12vs8 A Glimpse in Time: 12vs8 New Resolve: 10vs8 Kinship's Bond: 14vs12 Living Legends: 11vs8 Genesis: 11vs8 (arguably the map the deployment reduction harmed the most) Battle Before Dawn: 14vs10 (the other contender for the map most harmed by the deployment reduction) Night of Farewells: 14vs11 (plus Jaffar) Slog/Cog of Destiny: 15vs10 The Berserker: 3vs2 Sands of Time: 18vs15 Victory or Death: 16vs15

Posted Mar 8, 2026, 8:00 PM UTC

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