Question about blood particles
I'm trying to create a blood particle system like Ultrakill, where blood particles are splattered from an enemy and when they hit a surface they become decals and stay there. I previously made this effect in Unity but in Godot it seems that I need to place the particle collisions myself. Do I just have to painstakingly put collisions everywhere or is there a better way to do this?
Posted Mar 10, 2026, 11:26 AM UTC
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