r/godot•
Kosmic_11

How's the situation with C# today?

discussion

So about 2 years ago i've been reading some godot related articles across the internet, some of them said that C# is not worth it for the performance upgrade, since it runs slower than GDScript and had some technical issues with the performance overall. Recently i've caught myself on a thought on how much has changed with C# integration today and if it's even worth it to try it at all

Posted Mar 10, 2026, 11:26 AM UTC

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