Echoes of Torment
Everyone's talking about the game as the first real Disco-like (and it really is and I love it for that) but Christoffer Bodegård has talked about the game starting as being directly inspired by Planescape Torment and having played it: my god do I ever see that. Here's a non-exhaustive list of Torment influences/references/echoes I see. Feel free to contribute more!
- The opening: You wake on a mortuary slab. The first NPC you meet is a zombie who functions as a combat tutorial and the first character you meet is a pallid Mortuary operative writing in a ledger.
- The whole world of the game is a ring, like Sigil
- The city has extensive catacombs, like (but better executed than!) Undersigil
- You can change class through dialogue and quests rather than selecting them at the beginning
- The game ends in >!a metaphysical space outside reality accessed through an early game location!<
- You can>! talk the major villain to death!< if you have the stats
- Talking skull
- Important hag
Does anyone see more? It was really nice to see some explicit and less explicit echoes of a much beloved game here that's been hugely influential but not often directly referenced.
Posted Mar 10, 2026, 11:26 AM UTC