What is game mechanics
When designing game mechanics that appeal to human instincts, is the right approach to create a rough prototype and check whether people feel like repeating it over and over?
Even if the mechanic itself doesn't immediately feel like “This is super fun!”, is it still a good sign if it has a subtle addictive quality that makes people want to keep doing it?
Posted Mar 10, 2026, 11:37 AM UTC
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