I open-sourced a real-time datamosh CompositorEffect for Godot 4.4 — with demo scene and presets
Been working with Godot 4's compositor for a while, specifically around motion vectors and temporal accumulation to create datamosh-style effects. I just released a clean reference implementation on GitHub.
It includes the CompositorEffect shader and GDScript wrapper, a minimal demo scene with rigid body physics to stress-test it, an in-game GUI with the full parameter set, and a few presets to show the range.
You can see the effect in a more fully developed context in my demo Signals Adrift on itch.io.
https://github.com/goosegarden/Godot-Base-DataMosh-Compositor-Effect
Posted Mar 14, 2026, 12:31 AM UTC
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