Whisker Traits

Discussion

Literally my first ever post on Reddit. Decided to make a list of traits from in-game sources. Feel free to add / query /comment / correct.

Miners Prefer Berry Soup, Mushroom Soup Guild Traits: +1 carry, +1 food consumption

Explorers prefer Hardtack, Canned Food Guild Traits: Resistant to cold, Not slowed by terrain

Farmers prefer Bread , Jam Pastries Guild Traits: Walks faster on fields, greatly dislike raw food

Engineers prefer Smoked Fish, Fish Skewers Guild Traits: Machinery parts last longer

General Traits

Content: Lower starting Expectations

Can't Smell: No negative thoughts from pollution – can still have work speed debuff

Compassionate: Lower start expectations? But strong mood debuff from death

Considerate: Doesn't get offended by Rude comments

Diligent: +10 Work Speed

Gifted Teacher : Faster student learning speed

Greedy: Higher Expectation?

Healthy : Resistant to injury or illness – not yet implemented

Heavy Eater: +1 food consumption

Inquisitive: Learns faster in school

Loner : Receives debuff if sharing housing

Monarchist: Offended by Rebellious thoughts, dislikes working in industry

Nosy: Offends people with rude questions, ignored by Considerate whiskers

Optimist: Chance to double effect of positive thoughts

Patient: -10 Walk Speed

Perfectionist : +10 Walk Speed, -10 Work Speed

Pessimist: Chance to double effect of negative thoughts

Rebellious: More likely to make Rebellious comments – which offend Monarchists , but buffs everyone else nearby

Sickly: Less resistant to cold – illness not yet implemented

Slow: walks slower

Snores: Creates -3 influence debuff to anyone sharing housing with them

Strong Shoulders: +2 carry capacity

Swift: +15 move speed

Thoughtful: More likely to have positive and negative thoughts

Warm Core: No negative thoughts from Cold but can still have work speed debuff

Weak: -1 carry capacity

Posted Mar 14, 2026, 3:29 AM UTC

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