Whisker Traits
Literally my first ever post on Reddit. Decided to make a list of traits from in-game sources. Feel free to add / query /comment / correct.
Miners Prefer Berry Soup, Mushroom Soup Guild Traits: +1 carry, +1 food consumption
Explorers prefer Hardtack, Canned Food Guild Traits: Resistant to cold, Not slowed by terrain
Farmers prefer Bread , Jam Pastries Guild Traits: Walks faster on fields, greatly dislike raw food
Engineers prefer Smoked Fish, Fish Skewers Guild Traits: Machinery parts last longer
General Traits
Content: Lower starting Expectations
Can't Smell: No negative thoughts from pollution – can still have work speed debuff
Compassionate: Lower start expectations? But strong mood debuff from death
Considerate: Doesn't get offended by Rude comments
Diligent: +10 Work Speed
Gifted Teacher : Faster student learning speed
Greedy: Higher Expectation?
Healthy : Resistant to injury or illness – not yet implemented
Heavy Eater: +1 food consumption
Inquisitive: Learns faster in school
Loner : Receives debuff if sharing housing
Monarchist: Offended by Rebellious thoughts, dislikes working in industry
Nosy: Offends people with rude questions, ignored by Considerate whiskers
Optimist: Chance to double effect of positive thoughts
Patient: -10 Walk Speed
Perfectionist : +10 Walk Speed, -10 Work Speed
Pessimist: Chance to double effect of negative thoughts
Rebellious: More likely to make Rebellious comments – which offend Monarchists , but buffs everyone else nearby
Sickly: Less resistant to cold – illness not yet implemented
Slow: walks slower
Snores: Creates -3 influence debuff to anyone sharing housing with them
Strong Shoulders: +2 carry capacity
Swift: +15 move speed
Thoughtful: More likely to have positive and negative thoughts
Warm Core: No negative thoughts from Cold but can still have work speed debuff
Weak: -1 carry capacity
Posted Mar 14, 2026, 3:29 AM UTC